Reworked Frightful Gaze into a 3rd level feature.It was a weak choice in comparison to other mutations. 1st-level features from an Influence are mostly flavor therefore, the power difference is slim to none. ![]() It thematically makes more sense to have the Influence when you become an Abomination. Changed Abominable Influence to a 1st level feature from a 2nd level feature.The Beast can also be used to represent the curse of lycanthropy! Whether you're the result of a mad wizard's experiments, a devilish pact, the workings of a dark god, or the subtle influence of an aboleth, this class has your back. The Abominable Influences included in the class are: the Beast, the Eldritch, the Fiend, the Shadow, and the Warborn. The form grants supernatural strength and durability in battle, allowing them to unleash a relentless assault of teeth and claws, and simultaneously withstand the worst their enemies can throw at them.Īll abominations bear some resemblence to another monster, represented by their Abominable Influence, which further affects their monstrous abilities. ![]() Each possesses the ability to transform into a powerful monster: an alternate form that represents who they truly are within. ![]() Whether cursed, born, mutated, or some unholy combination of the three, abominations are adventurers with a dangerous secret.
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